Sarah Morgan – Starfield

Anastasios Antoniadis

Share on Facebook Share on X (Twitter) Share on LinkedIn Share on RedditSarah Morgan stands at the forefront of Constellation, the pinnacle assembly of space voyagers. Before her tenure with Constellation, she distinguished herself as a soldier and explorer. Sarah offers her expertise as a member of the player’s crew, aiding in the quest for … Read more

Sarah Morgan Starfield

Sarah Morgan stands at the forefront of Constellation, the pinnacle assembly of space voyagers. Before her tenure with Constellation, she distinguished herself as a soldier and explorer. Sarah offers her expertise as a member of the player’s crew, aiding in the quest for an enigmatic artifact. Moreover, she is among the quartet of marriage prospects in Starfield, celebrated for her dedication to Constellation’s cause, her proactive leadership style, and the respect she commands among her colleagues.

Skills

Sarah possesses an array of skills:

  • Astrodynamics: Level 4 (✦✦✦✦) – Lowers the fuel requirement for gravitational jumps.
  • Lasers: Level 3 (✦✦✦) – Enhances proficiency with laser weaponry.
  • Leadership: Level 2 (✦✦) – Increases health and carrying capacity.
  • Botany: Level 1 (✦) – Increases the likelihood of gifting plant-based items. (Item rarity correlates with skill level)

Biography

Sarah Morgan often finds herself at the crossroads of science and spirituality, stating, “It’s not that I reject belief altogether, but rather that my analytical mind clashes with my inner spirituality.”

Early Life

Sarah recounts how her parents, self-described as Enlightened, rarely pursued their beliefs due to their hectic lifestyles. For Sarah, organized religion became an afterthought, as she sought concrete answers over theories, her convictions shaped by firsthand cosmic wonders. During her teenage years, Sarah was part of a rock band named “Ironic Comet,” not just any school band but a genuine assembly of friends who enjoyed music together. Though not the lead singer, she played the drums, reflecting on this time as an exploration of camaraderie and musical passion, despite the band’s eventual dissolution.

Military Career

Sarah’s service in the United Colonies military saw her navigating ships during the Colony War. By 2319, she led the UC Navigator Corps, a position she held until the corps’ disbandment in 2320.

Constellation Induction

Post-military, Sarah joined Constellation, quickly bonding with Aja, the then-leader, and evolving into a trusted protege and companion. She took the helm of Constellation in 2325, and by the subsequent year, she had recruited scientist Noel, further solidifying her leadership and vision for the group.

Expertise and Abilities

Sarah is renowned for her astrodynamics acumen and botanical knowledge. Her preference for laser weapons is manifest in her standard armament of a CombaTech Solstice pistol and specialized ammunition. Depending on the player’s choices, she might upgrade her arsenal for enhanced combat effectiveness.

Interactions with the Player

Sarah shares intimate details of her life with the Spacefarer, from her upbringing and military exploits to her philosophical stances. She maintains an open-minded approach to the Spacefarer’s beliefs, ensuring a respectful and inclusive journey. Her sense of humor and botanical expertise often serve to lighten the mood and provide practical assistance.

Sarah appreciates kindness, empathy, leadership, and altruism and enjoys whiskey and Constellation’s ethos. Conversely, she has no tolerance for dishonesty, theft, violence, extortion, or treachery.

In line with her botanical skill, Sarah gifts the player with organic compounds, enriching their adventure with her knowledge and generosity.

Sarah Morgan Affinity Changes

Main Mission

  • The Old Neighborhood, Sarah likes it if you try to persuade Jack to help Moara without paying the tab first.
  • The Old Neighborhood, Sarah loves it if you let her handle Jack.
  • The Old Neighborhood, Sarah likes it if you call it an honor to be a full member of Constellation.
  • The Old Neighborhood, Sarah dislikes it if you say you were expecting champagne.
  • The Old Neighborhood, Sarah loves it if you continue as a team after the mission.
  • Into the Unknown, Sarah likes it if you tell Vladimir you’ll keep an eye out for Andreja.
  • Into the Unknown, Sarah likes it if you tell Matteo, “I’m at my best when someone else is trying their hardest to win.” after “Got you beat. Three artifacts to your zero.”
  • Into the Unknown, Sarah likes it if you say that no one can know about your powers.
  • Back to Vectera, Sarah likes it if you reply “That doesn’t sound good’ when Lin is talking about Barrett’s plan.
  • Starborn, Sarah dislikes it if you say, the Starborn could be human.
  • Further Into the Unknown, Sarah likes it if you say, “Noel’s Right. We can’t abandon who we are now.”
  • Further Into the Unknown, Sarah dislikes it if you say, “I’m starting to wonder if this is all worth it. Myself,” or “You two better stop before we all drown in seriousness.”

Faction Missions

UC Vanguard

  • Grunt Work, Sarah likes it when you kill the Terrormorph.
  • Delivering Devils, Sarah likes it if you tell Oktai Enbayar that you are not the Trade Authority’s bill collector.
  • Delivering Devils, Sarah likes it if you tell Cambridge Cooper that you are trying to help Percival Walker.
  • Eyewitness, Sarah likes it if you tell Hadrian that she is not her father.
  • Eyewitness, Sarah dislikes it if you argue to the cabinet that you should be granted access to the requested data because the terrormorph program was a failue.
  • Eyewitness, Sarah likes it when you killed the terrormorphs at the spaceport.
  • Friends Like These, Sarah likes it if you tell Deputy MacIntyre that you think Bal’mor can be reasoned with.
  • Friends Like These, Sarah likes it if you assure Bal’mor that your intentions with the archive data are good.
  • War Relics, Sarah likes it if you tell Hadrian that it feels good to be a UC citizen.
  • War Relics, Sarah likes it if you tell Kaiser to proceed with a frontal assault on the Ecliptic compound.
  • War Relics, Sarah dislikes it if you declare to Hadrian that you prefer the aceles solution.
  • Hostile Intelligence, Sarah likes it if you call Vae Victis a cold-blooded murderer while talking to Hadrian in the Londinion security office.
  • A Legacy Forged, Sarah likes it if you suggest to the Council to reveal the lazarus plant’s potential to the Freestar Collective, and then reason that this action would demonstrate that the UC doesn’t consider using it as a weapon.
  • A Legacy Forged, Sarah dislikes it if you suggest the aceles solution to the cabinet.
  • A Legacy Forged, Sarah likes it if you suggest the microbe solution to the cabinet.
  • In the conversation after the questline, Sarah likes it if you say that something had to be done about the situation when she congratulates you.
  • Conversation after the questline, Sarah dislikes it if you think that she is overstating things when she congratulates you.
  • In the conversation after the questline, Sarah likes it if you say that you trust the science behind the microbe.
  • In a conversation after the questline, Sarah dislikes it if you say that science has no track record of being infallible.
  • In the conversation after the questline, Sarah likes it if you say you made the right decision to recommend the microbe.
  • In the conversation after the questline, Sarah dislikes it if you state second thoughts about releasing an unproven microbe into the ecosystem.
  • Conversation after the questline, Sarah likes it if you say that her approval makes you more confident.
  • In the conversation after the questline, Sarah likes it if you say that it is good to hear that when she says she thinks you made the right decisions.
  • In the conversation after the questline, Sarah dislikes it if you say that you think the virus may get out of control.

New Atlantis

Paradiso / ECS Constant

  • First Contact, Sarah would like you to decide to buy a grav drive for the ECS Constant in the meeting with the Paradiso board.
  • Proper Tea Theft: Sarah dislikes it if you bribe or persuade Rowan Masterson to share her recipe.
  • Wanted Guest: Sarah would like you to persuade Corbin to leave peacefully.
  • Escape from the Endless Voyage, Sarah likes telling Janet that you will try to convince the captain to let her leave.

The Eleos Retreat

  • Sloan Temitope, Sarah likes it if you tell Sloan that you are not looking for trouble after you learn that she was Crimson Fleet.
  • Jonah Halftown, Sarah likes it if you tell Jonah that his and Sloan’s approaches are the same.
  • Dead Stop, Sarah loves it if you pick the empath dialogue option when you find Levent Kilman.
  • Exorcism, Sarah likes it if you try to persuade the trackers to leave the retreat alone.

Crucible

  • Operation Starseed: Sarah wants you to declare that Genghis Khan is dangerous to society during the negotiation with the three leaders.

New Homestead

  • Adrian Brasilia, Sarah likes it if you give Adian a scholarship.
  • Starsap Tours, Sarah likes it if you give Bill a tip.

Ryujin Industries

  • Top Secrets, Sarah likes it if you tell Malai that you are about to safe her life.
  • Top Secrets, Sarah dislikes it if you accept the hail from the Datura but then decide to attack.
  • The Key Ingredient, Sarah likes it if you tell Dr. Lane that he will be going to jail or that corporations can’t be trusted.
  • Executive Level, Sarah likes it if you tell Veena that you think technology like the internal neuroamp shold be banned, after you have been implemented and have conducted the test. Tell her which option you like or that you will decide later.
  • At the Executive Level, Sarah would like you to tell Masako at the debriefing that you did not use the internal neuroamp out of principle.
  • Executive Level, Sarah likes it if you while talking to Masako propose to adopt infinity’s employees.
  • Executive Level, Sarah dislikes it when you use the internal neuroamp to manipulate board members into changing their positions.
  • Executive Level, Sarah likes it if you try to persuade Veena to shelf the internal neuroamp.
  • Executive Level, Sarah likes it if you advice Veena that acquiring Infinity LTD would be preferable.
  • Executive Level, Sarah likes it if you agree with Alexis to shelf the internal neuroamp.
  • Executive Level, Sarah dislikes it if you agree with Alexis not to acquire Infinity LTD.
  • Executive Level, Sarah likes it if you try to persuade Alexis to acquire Infinity LTD.
  • Executive Level, Sarah likes it if you Dalton with Alexis to shelf the internal neuroamp.
  • Executive Level, Sarah likes it if you advise with Dalton to acquire Infinity LTD.
  • Executive Level, Sarah dislikes it if you advice Dalton that acquiring Infinity LTD would be a mistake.
  • Executive Level, Sarah dislikes it if you tell Linden that Infinity LTD is filled with incompetent workers.
  • Executive Level, Sarah likes it if you tell Linden that you think Masako handled the mole situation well.
  • Executive Level, Sarah likes it if you agree with Genevieve that acquiring Infinity LTD is the right step.
  • Executive Level, Sarah dislikes it if you tell Genevieve that you think the internal neuroamp should be exploited every thance there is.
  • Executive Level, Sarah dislikes it if after the board meeting you tell Masako that these are the jobs you live for.

Wants to Talk Conversations

  • Second conversation: Sarah likes it if you say that you can relate when she talks to you about her adventure with Aja.
  • Second conversation: Sarah likes it if you say you are gunning for her position.
  • Temple conversation, Sarah likes it if you say you couldn’t ask for a better partner on this strange journey.
  • Starborn conversation: Sarah likes it if you say, “We should take every effort to find out more about them.”
  • Starborn conversation, Sarah dislikes it if you say, “I wasn’t really that impressed.” or “Cut to the chase and tell me how to deal with them.”
  • Starborn conversation: Sarah dislikes it if you say, “Whatever they are we should stay out of their way.”
  • Starborn conversation: Sarah likes it if you say, “I’ll be there every step of the way to help.” or “I just don’t want you to get hurt.”
  • Starborn conversation: Sarah likes it if you say, “We’ll get you there.”

Flirting

  • Second conversation, “I’d like to discover more about what we have right here”.
  • Temple conversation, “And here I thought I was the subject of your wildest dreams.”
  • Starborn conversation, “I have a few things I’d love to whisper in your ear right now.”

New Game Plus

In New Game Plus (NG+), Sarah will usually be present at the Lodge, where she will welcome the player. During the conversation, the player will be given the option to either skip or repeat the main quest. If the player chooses to skip the main quest, Sarah will continue to stay at the Lodge and will be accessible as a companion for the rest of the game.

In some variations of NG+, Sarah may be replaced by a potted plant near the Armillary display at the center of the library.

Anastasios Antoniadis
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