Palworld Steam v0.1.4.0 & Xbox c0.1.1.3 Patch Notes

Anastasios Antoniadis

The latest patch notes for Palworld’s Steam v0.1.4.0 & Xbox c0.1.1.3 versions.

Palworld (18)

As you can see in the feature image of this post, Pals are still getting stuck in my base after update v.0.1.4.0 on Steam.

Pocketpair has recently celebrated a monumental achievement with Palworld, as the game’s player base has expanded to surpass 19 million enthusiasts across both Steam and Xbox platforms. Following closely on the heels of this announcement, the development team has launched a substantial bug fix update aimed at enhancing the gaming experience for its burgeoning community.

This article delves into the details of the latest patch for Palworld, version 0.1.4.0 for Steam and version c0.1.1.3 for Xbox, highlighting the strides made towards game optimization and user satisfaction.

Bug Fixes and Enhancements for Palworld on Steam and Xbox

While the Xbox version of Palworld trails slightly behind its Steam counterpart, Pocketpair has committed to bridging this gap in the coming months. The latest patch is a step forward in this direction, targeting several critical issues that have impacted gameplay. Key among these is the elimination of a bug responsible for corrupting save files, a frustrating glitch that previously prevented players from accessing their established worlds.

Additionally, the update introduces significant improvements to the behavior and pathfinding of Pals, the game’s beloved creatures. These enhancements are designed to reduce instances where Pals become stuck, smoothing out gameplay and making interactions with these creatures more intuitive and enjoyable. This fix is particularly welcome news for dedicated players, promising a more seamless and engaging experience.

Major Fixes

  • Fixed an issue where the game would crash under certain conditions
  • Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere.
  • Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
  • Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000. *The game no longer crashes even if the total number of captured objects exceeds 7000. However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load. We are continuing to work on fixing this issue permanently.

Key Configuration

  • Added support for mouse side keys and numeric keypad in keyboard key configuration. *Further improvements are currently planned, such as support for interact key configuration.

Player Issues

  • Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
  • Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
  • Players will no longer pass through walls when dismounting.
  • Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
  • Fixed an issue where armor could be equipped in the wrong slot.
  • Adjusted camera positions of several Pals to make it easier to see when mounted.

Base Issues

  • Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
  • The key to lift Pals has been changed from F ? V (Pad: X ? Y) in order to prevent accidents.
  • Reduced the speed and range of fire spreading on wooden buildings.
  • Fixed an issue where manual work assignments could not be set at all under certain circumstances.
  • Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
  • Added several measures to prevent base Pals from getting stuck.
  • Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
  • Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
  • Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
  • Fixed an issue where Pals at the base would float under some conditions.
  • Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

Other

  • Corrected incorrect text
  • Measures have been added to prevent cheating and stealing other players’ Pals.
  • Many other minor fixes such as the addition of a UI key guide.
Anastasios Antoniadis
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