Armored Core 6 offers players many choices in the realm of mech customization. But not all parts are equal, and not all are easily accessible. There are several components you won’t find in any in-game store. These elusive parts are rewards for completing Training Missions, or they’re squirreled away in hidden containers across various missions, only accessible through the LOGHUNT Program, or unique to New Game Plus playthroughs. Heres the detailed rundown on unlocking every non-purchasable part in Armored Core 6.
How to Get ALLMIND Training Mission Reward Parts
Let’s start with Training Missions and their rewards, as they are the easiest way to acquire some free parts early on. Players will come across these after unlocking their first Training Mission post the inaugural main campaign mission, “Illegal Entry.” All training missions except the last one require you to complete a campaign story chapter to unlock, and all except the last one reward you with parts for your AC.
Mission | Parts | Unlock Requirements |
---|---|---|
Beginner Training 1: Basic Controls | MG-014 LUDLOW (Machine Gun) | Complete “Illegal Entry” |
Beginner Training 2: Combat Fundamentals | LR-036 CURTIS (Linear Rifle) | Complete Grid 135 Cleanup |
Intermediate Support 1: Assembling an AC | ALULA/21E (Booster) FC-006 ABBOT (FCS) VP-20S (Generator) | Complete Destroy the Weaponized Mining Ship |
Intermediate Support 2: Reverse-Jointed ACs | VP-66LH (Laser Handgun) | Complete Destroy the Weaponized Mining Ship |
Intermediate Support 3: Tetrapod ACs | DF-GR-07 GOU-CHEN (Grenade Launcher) | Complete Operation Wallclimber |
Intermediate Support 4: Tank ACs | BML-G1/P01VTC-04 (Vertical Missile Launcher) | Complete Operation Wallclimber |
Advancer Mercenary Certification | Advanced Mercenary Certification Trophy/Achievement | Complete “Intermediate Support 4: Tank ACs” |
How to Get Hidden Parts
Hidden Parts in Armored Core 6 are like easter eggs that pack a punch. These parts are confined in cylindrical containers marked with blinking lights, often hidden away in corners of the map. You will start encountering such parts once you reach Chapter 2.
Chapter | Mission | Part |
---|---|---|
Chapter 2 | Infiltrate Grid 086 | HC-3000 Wrecker (Head) |
Chapter 2 | Infiltrate Grid 086 | 2C-3000 Wrecker (Bipedal Legs) |
Chapter 2 | Infiltrate Grid 086 | CC-3000 Wrecker (Core) |
Chapter 2 | Infiltrate Grid 086 | AC-3000 Wrecker (Arms) |
Chapter 3 | Tunnel Sabotage | IA-C01W1: NEBULAÂ (Plasma Rifle) |
Chapter 3 | Eliminate Honest Brute | BC-0600 12345Â (Booster) |
Chapter 3 | Eliminate Honest Brute | WB-0000 BAD COOK (Flamethrower) |
Chapter 3 | Eliminate Honest Brute | WB-0010 DOUBLE TROUBLEÂ (Chainsaw) |
Chapter 3 | Survey the Uninhabited Floating City | IA-C01G: AORTA (Generator) |
Chapter 4 | Underground Exploration – Depth 1 | IA-C01L: EPHEMERA (Bipedal Legs) |
Chapter 4 | Underground Exploration – Depth 2 | IA-C01B: GILLS (Booster) |
Chapter 4 | Underground Exploration – Depth 2 | IA-C01A: EPHEMERA (Arms) |
Chapter 4 | Underground Exploration – Depth 3 | IA-C01C: EPHEMERA (Core) |
Chapter 4 | Underground Exploration – Depth 3 | IA-C01F: OCELLUSÂ (FCS) |
Chapter 4 | Unknown Territory Survey | IA-C01H: EPHEMERAÂ (Head) |
Chapter 4 | Reach the Coral Convergence | IA-C01W3: AURORA (Light Wave Cannon) |
Chapter 4 | Reach the Coral Convergence | IA-C01W3: AURORA (Light Wave Blade) |
How to Get Parts From the LOGHUNT Program
For those willing to go the extra mile, the LOGHUNT Mercenary Program rewards you with unique parts. Complete each Hunter Class gives you access to a new set of parts, but to rank up, you must take down certain enemy mechs, often hidden around the mission maps. Whenever you defeat such a mech, you will gain a Combat Log of a certain color. Meet all the rank’s requirements to complete the rank and receive its reward. Your first encounter with a mech associated with the LOGHUNT program is during mission 1.4, “Destroy the Transport Helicopters,” where you come across a BAWS Tetrapod.
LOGHUNT Rank | Reward |
---|---|
1 | 04-101 MIND ALPHA – (Arms) |
2 | 44-141 JVLN ALPHA – (Detonating Bazooka) |
3 | 06-041 MIND ALPHA – (Bipedal Legs) |
4 | 45-091 JVLN BETA – (Detonating Missile Launcher) |
5 | 07-061 MIND ALPHA – (Core) |
6 | 44-143 HMMR – (Plasma Thrower) |
7 | 06-042 MIND BETA – (Reverse Joint Legs) |
8 | IB-C03G: NGI 000 – (Generator) |
9 | 45-091 ORBT – (Laser Orbit) |
10 | 20-081 MIND ALPHA – (Head) |
11 | IB-C03F: WLT 001 – (FCS) |
12 | 44-142 KRSV – (Multi Energy Rifle/Karasawa) |
13 | IB-C03B: NGI 001 – (Booster) |
14 | 20-082 MIND BETA – (Head) |
15 | IB-C03W2: WLT 101 – (Coral Oscillator) |
New Game++: For the Truly Committed
New Game++ adds an extra layer of narrative and gives you access to parts you couldn’t find elsewhere. Note that there are two plus signs here, so you must complete the game twice to reach New Game++.
Chapter | Mission | Part |
---|---|---|
Chapter 5 | Regain Control of the Xylem | IB-C03W3: NGI 006 (Coral Missile Launcher) |
Chapter 5 | Regain Control of the Xylem | IB-C03W4: NGI 028 (Coral Shield) |
Final Thoughts
In a game as complex and customizable as Armored Core 6, missing out on hidden parts could mean the difference between victory and defeat. From Training Rewards to New Game++ exclusives, the game offers a wide array of hard-to-find components that are well worth the hunt. Whether you’re a beginner or a hardened veteran, these parts will give you an edge as you maneuver through battles and strive for mech supremacy.
Originally posted 2023-10-20 09:46:39.
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