All Starfield Weapon Mods: Materials Required

Anastasios Antoniadis

Every Starfield Weapon Mod and the materials required to craft each one of them.

All Starfield Weapon Mods and Materials Required to Craft Them

You might think you’re already at your peak if you’re armed with Starfield‘s best weapons. Think againStarfield’s weapon mods are designed to elevate your gameplay or unlock more dimensions to it, tailoring your firearms to your preferred combat style.

What are Starfield Weapon Mods?

A weapon mod is a customizable component that can be added to almost any weapon in the game. Whether you want to add a suppressor for silent sneak attacks or prefer a drum magazine for that extra ammo capacity, Starfield provides a plethora of choices. To attach these mods to your weapons, you’ll need to find a Weapon Workbench, where you can also detach them if need be.

Furthermore, each weapon in Starfield comes with a “mods” stat, indicating the maximum number of mods that weapon can support. For instance, the Keelhauler weapon can accommodate up to six mods, from optic ones and receivers to muzzles and barrels.

However, crafting Weapon Mods isn’t just a matter of clicking and adding; you’ll need resources. Sometimes, you can find these resources in the wild by exploring planets, mining with your Cutter, etc. Alternatively, you can buy them from vendor NPCs or build outposts to extract resources with Extractor outpost modules. Sadly, you cannot dismantle weapons to acquire their installed mods.

How to Unlock Better Weapon Mods

To start, you must unlock the desired mod research project at a Research Lab. This process typically requires spending Starfield credits and resources. Weapon Mod research projects are connected to the Weapon Engineering skill in the Science Skill Tree. As you acquire higher Weapon Engineering Ranks, you can unlock more advanced research projects for weapon mods.

So, while exploring the great unknown, have a mining operation to gather essential materials. You can build a mod at a weapons workstation after you’ve unlocked a mod.

Starfield Weapon Mod Locations

Crafting weapon mods and installing them at a Weapons Workbench is your only option to get Weapon Mods. This is only possible once you’ve completed the required research project. Weapon Mods cannot be looted in the wild or found in containers, crates, cases, or fallen enemies’ bodies.

All Starfield Mods

The table below contains every Weapon Mod in Starfield (64 in total), along with their descriptions, and the materials required to craft them at a Weapon Workbench.

Weapon Mod NameMod TypeWeapon Mod DescriptionMaterials Required
Long BarrelBarrelIncreases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.Sealant x1
Iron x1
Nickel x1
Magnetic RailsBarrelIncreases Rate of Fire and Damage.
Reduced Aim Down Sights speed.
Lubricant x1
Supercooled Magnet x1
Cobalt x2
Short BarrelBarrelIncreases Aim Down Sight speed.
Reduced Accuracy and Recoil Control.
Iron x1
Nickel x1
Stabilizing BarrelBarrelVastly increases Accuracy and Recoil control.
Reduced Aim Down Sights speed while standing still.
Lubricant x1
Tungsten x2
Nickel x2
Standard BarrelBarrelStandard issue barrel.Sealant x1
Iron x1
Tech BarrelBarrelGreatly increases Accuracy, Recoil Control, and Range.
Reduced Aim Down Sight speed.
Sealant x1
Iron x2
Nickel x2
Large BatteryBattery
(Magazine & Battery)
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.Sealant x2
Tungsten x2
Lithium x2
Small BatteryBattery
(Magazine & Battery)
Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.Sealant x1
Tungsten x1
Cobalt x1
Standard BatteryBattery
(Magazine & Battery)
Standard issue magazine.Tungsten x1
Cobalt x1
Tactical BatteryBattery
(Magazine & Battery)
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.Sealant x1
Lithium x1
Removed CoverCoverA removed cover plate. Reduces weight and lower accuracy while increasing aiming speed.Aluminum x1
Sealant x1
Standard CoverCoverStandard cover.Iron x1
Nickel x1
Ergonomic GripGripA comfortable grip that helps increase accuracy and aim down sights speed.Adhesive x1
Aluminum x2
Shielded Tool GripGripA shielded grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy.Tungsten x2
Adhesive x2
Tactical GripGripA lighter grip that increases Aim Down Sight speed, Reload speed, and StabilityTitanium x1
Sealant x1
AmplifierInternalAmplifies power output, increasing damage.Isocentered Magnet x1
Zero Wire x1
Adhesive x3
Tantalum x3
Bullet HoseInternalInternal module that increases accuracy, range, rate of fire, and tracer frequency.Platinum x2
Monopropellant x2
Zero Wire x2
Titanium x3
Adhesive x4
Hair TriggerInternalInstalls a lighter trigger pull for increased Fire Rate.Zero Wire x1
Iridium x2
Adhesive x3
Platinum x3
High PoweredInternalIncreases damage done.Isocentered Magnet x1
Adhesive x3
Tantalum x3
Titanium x4
High VelocityInternalInternal module that increases accuracy and range.Monopropellant x1
Titanium x2
Adhesive x3
Platinum x3
OverclockedInternalIncreases Rate of Fire.Ytterbium x2
Zero Wire x2
Titanium x3
Europium x4
Precision TuningInternalPrecisely tuned to increase accuracy and range.Tungsten x1
Zero Wire x1
Iridium x2
Adhesive x2
Foregrip with Laser SightLaserLaser Sight attachment to assist with target acquisition and enhance Accuracy.Aluminum x1
Neon x1
Helium-3 x1
Foregrip with Recon Laser SightLaserMarks enemies while Aiming and significantly improves Accuracy.Adhesive x2
Palladium x2
Zero Wire x2
Vanadium x3
Laser SightLaserLaser Sight attachment to aid in target acquisition and boost Accuracy.Aluminum x1
Neon x1
Helium-3 x1
Drum MagazineMagazine
(Magazine & Battery)
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.Titanium x2
Adhesive x2
Lead x3
Flechette Drum MagazineMagazine
(Magazine & Battery)
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.Titanium x2
Adhesive x2
Lead x3
Flechette Large MagazineMagazine
(Magazine & Battery)
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.Sealant x2
Lead x2
Tungsten x2
Flechette Tactical MagazineMagazine
(Magazine & Battery)
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.Sealant x1
Lead x1
Large MagazineMagazine
(Magazine & Battery)
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.Sealant x2
Lead x2
Tungsten x2
Medium MagazineMagazine
(Magazine & Battery)
Medium-sized magazine for decent ammo capacity and weight.Sealant x1
Tungsten x2
Lead x3
Small MagazineMagazine
(Magazine & Battery)
Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.Sealant x1
Lead x1
Tungsten x1
Standard Flechette MagazineMagazine
(Magazine & Battery)
Standard issue magazine.Lead x1
Tungsten x1
Standard MagazineMagazine
(Magazine & Battery)
Standard issue magazine.Lead x1
Tungsten x1
Tactical MagazineMagazine
(Magazine & Battery)
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.Sealant x1
Lead x1
ChokeMuzzleMuzzle device designed to reduce shotgun spread.Sealant x1
Titanium x2
Tungsten x3
CompensatorMuzzleIncreases Stability and Hip-Fire accuracy.
Reduced long-range Accuracy.
Aluminum x1
Nickel x1
Double Barrel MuzzleMuzzleAlters rounds fired to pass through a two-barreled attachment for varied spread shots.Ytterbium x2
Adhesive x2
Titanium x3
Tungsten x3
Polymer x3
Focus NozzleMuzzleIncreases Damage, Headshot Damage, and Range.Zero Wire x1
Titanium x2
Polymer x2
Tantalum x3
Muzzle BrakeMuzzleIncreases long-range Accuracy and Stability.
Reduced Hip-Fire Accuracy.
Sealant x2
Titanium x2
Tungsten x3
Shock Charge BandMuzzleElectrified device that adds an electric burst of energy to rounds passed through it.Polymer x1
Adhesive x2
Ytterbium x2
Titanium x4
Short SuppressorMuzzleVastly reduces acoustic intensity while increasing Accuracy.
Reduced Range.
Tungsten x1
Sealant x2
Tantalum x2
Stealth LasersMuzzleReduces the visibility and acoustic intensity of lasers.Zero Wire x1
Titanium x2
Tantalum x3
Caesium x3
SuppressorMuzzleVastly reduces acoustic intensity while increasing Accuracy.
Reduced Range.
Tungsten x2
Polymer x2
Tantalum x3
Focal LensOpticSignificantly increases accuracy.Argon x1
Sealant x1
Tungsten x1
Glow SightsOpticProvides visibility in both day and night with glowing capsules.Aluminum x1
Uranium x1
Iron SightsOpticStandard-issue iron sights.Nickel x1
Aluminum x1
Long ScopeOpticOffers a 6x magnified view.Zero Wire x2
Adhesive x3
Europium x3
Chlorosilanes x4
Medium ScopeOpticProvides a 4x magnified view.Zero Wire x1
Adhesive x2
Vanadium x3
Chlorosilanes x3
Recon Laser SightOpticMarks enemies while aiming, and greatly increases accuracy.Adhesive x2
Palladium x2
Zero Wire x2
Vanadium x3
Recon ScopeOpticMarks enemies while aimingZero Wire x1
Europium x2
Adhesive x2
Chlorosilanes x3
Red Dot SightOpticShort scope for 2x magnified view.Aluminium x1
Helium-3 x1
Neon x1
Reflex SightOpticReflex sight for faster target acquisition and improved visibility.Aluminum x1
Adhesive x1
Chlorosilanes x1
Short ScopeOpticOffers a 2x magnified view.Adhesive x1
Titanium x2
Chlorosilanes x2
Binary TriggerReceiverFire twice in one trigger pull. The first fire is when you pull the trigger, and the second one is when you let go of the trigger.Microsecond Regulator x1
Zero Wire x1
Lubricant x3
Ytterbium x4
Burst FireReceiverFires off two rounds from a weapon. Just like the name suggest, it burst fires.Ytterbium x2
Lubricant x3
Titanium x4
Fully AutomaticReceiverReceiver that fires continuously while the trigger is pulled.Microsecond Regulator x1
Sealant x3
Lubricant x4
Semi-AutomaticReceiverReceiver that fires once per trigger pull.Sealant x2
Nickel x2
Copper x2
Titanium x3
Ergonomic StockStockA comfortable stock that helps increase Accuracy and Aim Down Sights speed.Aluminum x2
Sealant x1
Titanium x2
Folding StockStockSturdy folding stock for added Recoil management and greater Stabiilty.Titanium x2
Aluminum x2
Stabilizing StockStockSpecialized, mag-assisted grips vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.Neodymium x2
Polymer x2
Adhesive x3
StockStockEnhanced Recoil Management.Sealant x1
Aluminum x2
Tactical Folding StockStockLighter folding stock for quicker Aim Down Sights speed and Stability.Titanium x1
Aluminum x1
Sealant x1
Tactical StockStockFaster Aim Down Sights speed and Improved Stability.
Lighter weight.
Titanium x1
Aluminum x1
Sealant x1

FAQ

Are There Legendary Weapon Mods in Starfield?

To my knowledge, there are no Legendary Weapon Mods in Starfield. The 63 mods in the above table are the only ones available.

Can You Loot Weapon Mods in the Wild?

No, you can’t. You won’t find it in enemies’ bodies, crates, weapon cases, or any other storage type. You won’t find them as standard loot on desks, cabinets, table, etc., either. Your only option is to craft them.

Can You Dismantle a Weapon to Acquire its Installed Mods?

No, you can’t. You can only spend resources at a Weapon Workbench to craft mods. However, you can uninstall mods and replace them with the original parts or different mods.

Can Every Weapon in Starfield Use Every Weapon Mod?

No. Some Weapon Mods are only compatible with certain types of weapons. For instance, batteries are only compatible with Energy Weapons.

Final Thoughts

Whether you’re looking to maximize damage, play stealthily, or diversify your combat options, Starfield’s weapon mods offer a complex layer of customization that enhances gameplay. As you journey through the cosmos, always watch for new mods, research them diligently, and equip them wisely.

Originally posted 2023-10-05 11:33:38.

Anastasios Antoniadis
Follow me
0 0 votes
Article Rating
Subscribe
Notify of

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x