In this post, you will find all console commands for The Elder Scrolls IV: Oblivion. Bethesda Game Studios developed and published The Elder Scrolls IV: Oblivion, a fantasy action role-playing video game. The Elder Scrolls IV: Oblivion is the fourth installment in the Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006 and for PlayStation 3 in 2007.
The game's main story takes place in the fictional province of Cyrodiil, where the player character tries to thwart the Mythic Dawn's plans to open portals to a demonic realm called Oblivion.
console Commands Guidelines
As with The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim, console commands are only available in the PC version of the game.
- Codes are not case sensitive; “a” is the same as “A.”
- Codes are shown as:
Code <Variable> <#>
>are not entered with the code,
- # is replaced by the desired quantity.
- The code to add an item is listed as:
AddItem <ItemID> <#>
- If you wanted to add 500 gold, it would be entered as:
additem F 500
- If you wanted to add 500 gold, it would be entered as:
Prefix refers to a cheat code requiring a prefix to work as intended.
setlevel <#>will have no effect as there is no defined target.
player.setlevel <#>will set your level to value of #, e.g., player.setlevel 60 will set your character's level to 60.
Targeting Objects & NPCs
To target an object, open the console and click the object. Its name will appear at the top center of the screen. An item targeted in the console is also called a reference.
Shortcode refers to a code having a short form that can be used interchangeably with its original long-form version.
- For instance,
ToggleFogOfWaris the long code form for toggling the fog of war from the map.
TFOWis the short form of the same command and has the same effect.
Oblivion Console Commands List
As most cheat and console commands guides on the web, we have separated the complete list of Oblivion console commands into four categories:
- Basic Toggle console commands
- Targeted console commands
- Quest console commands
- Player console commands
- Miscellaneous console commands
Basic Toggle Oblivion Console Commands
The commands below primarily affect the game and the gameplay itself, by altering the environment (toggling different environmental elements on/off, enabling god/invincibility mode), and more:
|showsubtitle||Toggles NPC subtitles|
|tcai||Toggle combat AI|
When used without a target, toggles noclip on the player.
|pcb||Purge cell buffer|
|tdetect||Toggle AI detection|
|tdt||Toggle debug text|
|tfc||Toggle free-flying camera|
|tfow||Toggle fog of war; entire local area map revealed.|
|tfh||Toggle full help|
|tgm||Toggles God Mode|
|thd||Toggle Heads up Picture in Picture|
|tlb||Toggle Lite Brite. |
Greatly brightens the world and significantly improves performance.
|tll||Toggle land LOD|
|tmg||Toggle Motion Guide|
|tmm <#>||Toggle all map markers|
|tt||Toggle trees; All trees turn invisible, but still clip.|
|twf||Toggle wireframe mode|
|twr||Toggle water radius|
|tws||Toggle water rendering|
Targeted commands allow you to change the behavior of NPCs, or affect the player, their attributes, and their inventory.
Most “Target commands” can be used on the player by targeting or using the prefix
Player. in the console window. Using
Player.Disable will crash the game when used on the player, while others may produce unexpected results.
|additem <BaseID> <qty>||Adds item to inventory|
|disable||Disables an object or NPC, removing it from the world.|
|enable||Enables an object or NPC, bringing it back into the world.|
|removeitem <BaseID> <qty>||Removes item from player character's inventory|
|equipitem <BaseID> <NoUnequip>||Force equips an Item, must be in target's inventory.|
NoUnEquip 1 prevents the item from being unequipped. 0 or leaving it blank will equip it with normal behavior.
|removeallitems||Removes all items from player character's inventory|
|addspell <SpellCode>||Adds spell to character's spell list|
|removespell <SpellCode>||Removes spell from character's spell list|
|dispel <SpellCode>||Dispels a specific magic effect from the target. Works on enchantment effects affecting the target.|
|dispelallspells||Dispel all spell-based magic effects from the target. Does not work on enchantment effects affecting the target.|
|createfullactorcopy||Clones target actor.|
Warning: if you copy a follower and then disable them, the game will act as if they were still following you, thus not allowing you to recruit any more members of that faction until that clone is killed or sent away.
|deletefullactorcopy||Deletes a clone of the target actor|
|DuplicateAllItems <refID>||Duplicates all items from the target container to the referenced container.|
|getav <attribute>||Get the value of an attribute, <attribute> includes basic attributes (strength, intelligence, etc.), derived attributes (health, magicka, etc.), NPC-only attributes (aggression, responsibility, etc.), skills (blade, blunt, etc.), and various spell effects.|
|setav <attribute> <#>||Sets value of attribute.|
|kill <victim>||Kills actor; Specifying <victim> will assign credit for the kill (quest updates, bounty, etc.).|
|lock <#>||Locks Target. <#> is the degree of complexity (1–99). 100 is unpickable/needs a key. No <#> will relock to the original level.|
|unlock||Unlocks targeted object.|
|moddisposition <ID> <+/-#>||Modify <target> disposition toward <ID> by <#>.|
|moveto <refID/location >||Moves <target> to <refID> or <location>. e.g. moveto player|
|payfine||Pays character's criminal fines|
|payfinethief||Pays criminal fines without removing stolen items from inventory|
|placeatme <BaseID> <#>||Spawns a new copy of the object in front of the player.|
|resurrect <#>||Resurrects target actor; 1 will make the target get up instead of respawning, thus allowing them to keep their equipment. If a corpse has vanished already, it will also need to be enabled.|
|SetActorFullName <name>||Sets actor's name; <name> must be in quotes if it contains a space, e.g. “Jagar Tharn”|
|setcrimegold <#>||Sets specified bounty on target|
|setlevel <#>||Changes target's level|
|SetOpenState <#>||Changes the opened/closed/locked state of a door; 1 will unlock and, if possible, open any door. 0 will close a door, if possible.|
|SetOwnership <BaseID/FactionID>||Changes ownership of targeted item; No <owner> flag = Player|
|stopcombat||Stops target combat|
|startcombat||Starts target combat|
|startconversation <refID>, <topic parameter?>||Starts NPC conversation. WARNING: Failed use may cause players to get stuck, NPCs to freeze, and random dialogue to play.|
You can use Oblivion quest commands to toy around with complete quests, reveal quest targets and see different tabs of the quest log.
|completequest <qID>||Completes quest.|
|caqs||Completes all quest stages.|
|GetStage <qID>||Shows quest stage for <qID>.|
|player.completequest <qID>||Removes quest from list. (Does not complete it. Will set any NPC following you for the quest to neutral. The NPC will follow, but not fight, and attack you if you hit them.)|
|ShowQuestTargets||Shows active quests ID and stage.|
|SetStage <qID> <Stg>||Advances <qID> to <stg>. Useful for bugged quests. (Increase the stage by 10.00 for each separate stage; 10.00 is accepted the quest.)|
|setquestobject <BaseID> <flag>||Set Quest Object 1=Quest 0=NoQuest|
|showfullquestlog <qID>||Shows all log entries for <Quest>.|
|showquestlog||Show quest log.|
|showquestlog 0||Show current quest log.|
|showquestlog 1||Show completed quest log.|
|sq||Show all quests and stage|
|sqt||Show current quest|
|movetoqt||Teleport to quest target.|
Most “Character commands” can be used on any NPC by targeting them in the console window, and typing the code without the
Player. prefix. Using the
Player. prefix will allow you to modify your character's skills, race, gender, birth sign, level, fame & infamy, etc.
|advlevel||Force a level up|
|advskill <skill> <#>||Force a skill up # levels|
|player.setAV <Ability/attribute> <#>||Change your current ability/attribute|
|player.setlevel <#>||Change level to 1–255|
|ShowSpellMaking||Spell creation screen|
|swdp||Shows those detecting the player|
|modpca <attribute> <#>||Adds # points to an attribute|
|modpcs <skill> <#>||Adds # points to the skill|
|psb||Add all spells to player|
|addscriptpackage 0009E69B||Makes the target a follower of Hero.|
|Setscale <#>||Makes the target a certain size.|
Miscellaneous Console Commands
|bat <filename>||Executes the file with name <filename>|
|coc <location>||Teleport to <location>(Center on Cell)|
|coe <X>,<Y>||Teleport to exact <location> coordinates|
|enableplayercontrols||Enables player control during cinematic mode|
|fov <value>||Changes the field of view of the player (0–180)|
|fw <ID>||Forces specified weather conditions, without transitions|
|killall||Kills all creatures in the loaded area|
|prid <refId>||Picks reference (Console target) by ID|
|qqq||Exits the game without using menus|
|save <name>||Save game; Tag 1 to save as [Name.ess.txt]|
|saveini||Save ini settings|
|show||Shows value of a global variable|
|set <globalvar> to <value>||Set Global Variable|
|setdebugtext||Selects Debugging Info|
|set timescale to <#>||sets the speed of how fast time advances in-game. Default=30 Realtime=1|
|ssg||Creates a window with the full game scene graph|
|sw <ID>||Set Weather|
|getgs <game setting>||Get Game Setting|
|setgs <game setting> <value>||Set Game Setting|